![]() This is your capital ship for the early stages of the game and it's simply a joy to fly. Put all the MGs in the first control group on autofire, the Rocket Pods in the second for manual control and the Ion Cannons in the third control group on autofire.2 Annihilator Rocket Pods in the missile slots.2 Ion Cannons in the small hybrid slots near the back.2 Double Light Machine guns in the small hybrid slots close to the front.2 Heavy Machine in the medium ballistic slots.My early-game (salvage & exploration) fleet consists of just two types of combat ships. Tldr: post your most succesful early game builds to help new players. The lasher is extremly fast and makes for an excellent harrasser. ![]() Kill off destroyers and cruisers from the side/ rear while they are distracted. Use 3 double mashineguns and 2 ap weapons of your liking.Īproach frigates head on and tear them a new one with the activated ammo feeder. Similar to the hammerhead, use so and hardened subsystems. While not deadly, they can put great additional pressure on larger targets or distract some enemy ships until more important threads are dealt with. Use broadsword wings for the hangars and some light pd or kinetic weapon. This setup can solo 1 and sometimes 2 weight classes above itself if played correct Thanks to so(safety overrids) you are fast and can dish out tons of damage befor most ships can hurt you. Go point blank, activate ammo feeder and go to town. Use safety overrides and hardened subsystems. I advise not to use missles on this build. If these are not availlable go for double mortars and single mashine guns. ![]() I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start.Ĭlose quarters hammerhead: The tutorial hammerhead is a very good destroyer ![]()
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